Relics are picked during a run, one per dungeon level, and they last
only for that run — they are not gear and they do not change your character sheet.
Which pool you are offered depends on what you have equipped, so this is what a run can
offer while Pyrosphere is in your loadout.
Upgrade paths
Take one of these again and it improves. The steps are in the order they
come.
Accelerant Core
I-50% cooldown. -40% damage.
Critical Eruption
ICritical strikes detonate a secondary explosion at impact.
IIEruption crits trigger a third explosion.
IIISecond blast deals +30% damage. Third deals +60% damage. Each blast grows larger.
Gravity Well → VOID
IConverts to void damage. Explosions spawn black holes (2s) that pull and damage enemies. -20% damage.
IIBlack holes last +50% longer (3s). Erupt in a void explosion on expiry.
IIEach crit grants +5% fire damage for 4s (max +20%, 4 stacks).
IIILanding a crit grants +1 projectile for 5s.
Pyromania DoT
IIgnites enemies with spreading burns that chain to nearby foes.
IICritical hits release homing fireballs that ignite on contact.
IIIEach impact erupts in a shockwave around you, igniting all nearby enemies.
Scorch
I+30% damage.
II+60% damage.
Scorched Earth DoT
IExplosions leave scorched zones that burn enemies within.
IIEnemies entering scorched zones trigger new burning zones.
IIIScorched zones erupt on expiry, damaging and burning all enemies.
Shockwave
I+50% area of effect.
II+100% area of effect.
Stormcaller → LIGHTNING
IConverts to lightning damage. Chance to electrocute impacted enemies. -20% damage.
IILightning chains to 3 enemies. -40% lightning resistance for 3s.
Standalone
One-off relics with no upgrade path.
•+100% AoE radius. +50% cooldown.
•+30 crit chance.
•+10% cooldown reduction.
•Burn effects last +25% longer. DoT
•+25% damage on direct contact.
•+60% range.
•Charges on hit (5 stacks). Next pyrosphere: +200% radius, +150% damage.
•+30% damage. Burn/fire DoT effects last -50% shorter.
•20% chance on crit to fire an extra projectile.
•Converts to lightning damage. → LIGHTNING
Plan around them
The planner reads your loadout and ranks which of these pools your gear
actually supports — a relic that converts your damage type is worth very little if
none of your gear scales it.