Relics are picked during a run, one per dungeon level, and they last
only for that run — they are not gear and they do not change your character sheet.
Which pool you are offered depends on what you have equipped, so this is what a run can
offer while Minigun is in your loadout.
Upgrade paths
Take one of these again and it improves. The steps are in the order they
come.
Accelerator
I+50% fire rate.
II+50% fire rate.
III+50% fire rate.
Blaze DoT→ FIRE
IConverts to fire damage. Applies Burn for 5s.
IIBurned enemies spread fire to nearby foes.
IIIGain +20% movement speed for 2s when Minigun starts firing.
Overdrive
I+50% duration.
II+40% rotation speed.
III+50% duration.
Shatterbelt → EXPLOSIVE
IConverts to explosive damage. Hits have a 35% chance to trigger unstable shell bursts.
IIExplosive shell bursts are larger and deal +20% damage.
IIIShell bursts have a 100% chance to trigger a heavier secondary detonation.
Suppressive Fire
IHits suppress enemies, reducing their physical resistance for 3s.
IISuppressed enemies take more physical damage from all sources.
IIIHitting suppressed enemies can trigger a heavy physical burst.
Swarm
IA second minigun fires from the opposite side.
II+100% fire rate.
III+32px knockback.
Standalone
One-off relics with no upgrade path.
•+50% duration.
•+75% fire rate. -25% damage.
•+50% knockback.
•+60% rotation speed.
•+50% knockback. -20% rotation speed.
Plan around them
The planner reads your loadout and ranks which of these pools your gear
actually supports — a relic that converts your damage type is worth very little if
none of your gear scales it.