Relics are picked during a run, one per dungeon level, and they last
only for that run — they are not gear and they do not change your character sheet.
Which pool you are offered depends on what you have equipped, so this is what a run can
offer while Machinegun is in your loadout.
Upgrade paths
Take one of these again and it improves. The steps are in the order they
come.
Field Medic
IHits have a 2% chance to heal you for 3.
II+50% fire rate.
III+50% duration.
Incendiary Rounds DoT
I+20% projectile speed, +20% rotation speed, and +20% duration.
II+50% fire rate.
IIIMicro explosions ignite enemies for a short burn.
Shrapnel Core
I+1 micro explosion base impact and +20% AoE radius.
II+10 crit chance. Crits grant +1% explosion radius for 3s.
IIIEach hit grants micro explosions +0.1 crit chance for 2s.
Standalone
One-off relics with no upgrade path.
•+40% micro explosion AoE radius.
•Bullets and micro explosions convert to COLD. → COLD
•+25% crit chance.
•+100% crit damage.
•+50% fire rate.
•+50% fire rate. -80% damage for bullets and micro explosions.
•Crits grant +0.5% all resistances for 5s.
•Bullets and micro explosions convert to VOID. → VOID
Plan around them
The planner reads your loadout and ranks which of these pools your gear
actually supports — a relic that converts your damage type is worth very little if
none of your gear scales it.