Relics are picked during a run, one per dungeon level, and they last
only for that run — they are not gear and they do not change your character sheet.
Which pool you are offered depends on what you have equipped, so this is what a run can
offer while Kusarigama is in your loadout.
Upgrade paths
Take one of these again and it improves. The steps are in the order they
come.
Binding Chains
IThrows +1 additional scythe.
II+25% spread width.
IIIHits have a 25% chance to stun enemies for 1s.
Momentum Reaper
I-20% chain length and -20% cooldown.
IIKilling 5 enemies with Kusarigama within 3s reduces its cooldown by 30% for 3s.
IIIEnemy kills have a 10% chance to grant +8% critical strike chance for 5s, stacking up to 5 times. At max stacks, gain +100% critical strike chance for 3s.
Reaper's Edge
I-30% chain reach and +20% critical strike chance.
IIEnemy kills trigger a +40% critical damage buff for 3s.
III+20% spread width, +20% scythe size, and +15% heavy hit chance.
Standalone
One-off relics with no upgrade path.
•Converts to cold damage. Hits apply Chill to enemies. → COLD
•Throws +1 scythe.
•Converts to lightning damage. -20% base damage, -20% cooldown, and hits have a 10% chance to release lightning. → LIGHTNING
Plan around them
The planner reads your loadout and ranks which of these pools your gear
actually supports — a relic that converts your damage type is worth very little if
none of your gear scales it.