Relics are picked during a run, one per dungeon level, and they last
only for that run — they are not gear and they do not change your character sheet.
Which pool you are offered depends on what you have equipped, so this is what a run can
offer while Greatsword attack is in your loadout.
Upgrade paths
Take one of these again and it improves. The steps are in the order they
come.
Detonation → EXPLOSIVE
IShockwaves deal Explosive damage instead of Physical.
IIExplosive shockwaves grow larger and spread farther apart.
Event Horizon → VOID
IShockwaves deal Void damage instead of Physical.
IIVoid shockwaves grow wider and overlap more densely.
Fury
IHits stack Relentless Strikes (max 3, 5s). Each stack reduces cooldown by 0.20s.
II-20% cooldown.
IIIKills grant Rising Power: +10% damage per stack for 3s.
Guts
I5% chance to Heal 1 HP on hit.
IIHitting 5+ enemies grants +30% damage reduction for 3s.
IIIKills grant +100% damage for 3s.
Shockwave
ICreates 1 additional shockwave.
IICreates 1 additional shockwave.
IIICreates 1 additional shockwave.
Tremor
ICreates 1 additional shockwave.
IIShockwaves grow larger.
IIICreates fewer shockwaves, but they hit harder and cover a larger area.
Plan around them
The planner reads your loadout and ranks which of these pools your gear
actually supports — a relic that converts your damage type is worth very little if
none of your gear scales it.