Relics are picked during a run, one per dungeon level, and they last
only for that run — they are not gear and they do not change your character sheet.
Which pool you are offered depends on what you have equipped, so this is what a run can
offer while Fortify is in your loadout.
Upgrade paths
Take one of these again and it improves. The steps are in the order they
come.
Aegis
IIncreases shield strength by +25%.
IIIncreases shield strength by +25%.
IIIIncreases shield strength by +25%.
Bulwark
IIncreases pulse radius by +50%.
IIReduces Fortify cooldown by 10%.
IIIIncreases pulse radius by +50% and reduces cooldown by 10%.
Frost Barrier
IAlso applies Chill to enemies for 3s.
IIFreezes enemies for 3s. Freeze replaces Chill on hits.
IIIGrants +50% Cold damage for 8s.
Lifeward
IShielded players heal 5 HP over 5s.
IIShielded players gain +20% healing received for 5s.
IIIShielded players receive a Healing Mark.
Standalone
One-off relics with no upgrade path.
•Shields can now stack.
Plan around them
The planner reads your loadout and ranks which of these pools your gear
actually supports — a relic that converts your damage type is worth very little if
none of your gear scales it.