Relics are picked during a run, one per dungeon level, and they last
only for that run — they are not gear and they do not change your character sheet.
Which pool you are offered depends on what you have equipped, so this is what a run can
offer while Blackhole Bomb is in your loadout.
Upgrade paths
Take one of these again and it improves. The steps are in the order they
come.
Implosion DoT
IOn collapse, triggers a Void implosion.
II+100% damage over time.
IIIImplosion deals +100% damage and gains massive knockback.
Storm Singularity
IShrinks into a storm-charged singularity and gains critical strike chance.
IIHas a 10% chance to trigger lightning.
IIIDoubles stun time and empowers chain lightning to strike up to 3 enemies.
Wormhole Singularity
IOn collapse, has a 50% chance to reopen at caster's location.
IIReappeared wormholes last longer and pull enemies harder.
IIIReappeared wormholes deal more damage and have a 50% chance to reopen one final time.
Standalone
One-off relics with no upgrade path.
•+200ms stun duration.
•-90% fuse timer. Detonates almost immediately after landing.
•+25% area of effect.
•On collapse, enemies take cold damage, are frozen for 1s, and chilled for 3s.
Plan around them
The planner reads your loadout and ranks which of these pools your gear
actually supports — a relic that converts your damage type is worth very little if
none of your gear scales it.